Perhaps the rumor was spawned by the “trilinear” claim. Rage Pro has double the amount of gradients over Rage II and it is enough to not be perceived at first look, but still is far from proper filtering. However as was common at the time, trilinear here stands for mere dithering between mip maps, not actual blending. Views Read Edit View history. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like with teleports the Rage Pro has to do the job on its own and leave some non-interpolated texel blocks on screen. ATi also never really excelled in 16 bit quality, instead they went for big true color leap ahead with next architecture. Under certain conditions the rumor goes, Rage Pro should be able to perform single cycle multitexturing.
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ATI Rage – Wikipedia
ATI dragged this filter into next gen Rage as well and fortunately for them almost nobody noticed. ATI kept some old optimization in place, rae even bilinear filter quality is still not perfect.
It is codenamed mach64LB and as you see the chip was used for discrete cards as well. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like 2xx teleports the Rage Pro has to do the job on its own and leave some non-interpolated texel blocks on screen.
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Who knows when, but the day will come when 3d accelerator as we use it will be unknown to gamers. ATI’s effort to bite into professional market is also clear from addition of edge anti-aliasing. Perhaps the rumor was spawned by the “trilinear” claim. High resolution and composited textures are supported. The chip should support also WRAM with external MHz ramdac to exploit them at high resolutions, but I am not aware of any card taking advantage of that.
The amount is about the same as for Rage II, but this time is less expected since Rage Pro was supposed to have high quality texturing engine and “free” trilinear filter will not compensate for such deficiencies. The long life of R3 architecture after die shrink. Final driver used for my tests is newest among everything I tried and is probably the only one with optimization for my system.
Now with all the texture cache Rage Pro should handle this relatively easily. Of course this was quickly exposed and company covered in shame.
ATI 3D Rage PRO AGP
From Wikipedia, the free encyclopedia. Performance When it comes to framerates Rage Pro with same bus and memory capacity equals ai minimal and average results of Voodoo Graphics. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. This page aggp last edited on wgp Juneat In the beginning of happened interesting PR attempt to fake technological update.
Developers were not pleased. Initial versions relied on standard graphics memory configurations: The only added feature is integrated TMDS for flat panels.
The takeover of ATI had some critics, but the trend of the future seems to be a convergence of CPU and graphics back into a single device and in this regard AMD is doing 3v well. When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics.
ATI RAGE PRO TURBO AGP 2X 4MB (DESKPRO EN SERIES) COMPAQ CTO ONL
Which brings me to gaming experience of R3 cards. Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface.
Actually, after two freezes doing only timedemos I am not sure if they ever really got it stable. Nevertheless, sales were going strong and R3 architecture was to arge found in newer and actually updated chips.
And as an integrated graphics for servers it went on almost forever.